The Sleeper restores energy regardless of outcome, though the amount is proportional to the result (+1 for Negative, +2 for Neutral, +3 for Positive) and you get a small amount of cryo for neutral and positive outcomes (+5 for Neutral, +8 for Positive). With a Positive outcome, the Sleeper is invited for a family meal (+1 Energy). For 15 cryo, you get a lot of Energy (+3 Energy). With a Positive outcome, the Sleeper shares a ration pack with the other workers (+1 Energy). With a Positive outcome, the Sleeper finishes ahead of schedule and gets a warm meal from one of the workers (+2 Energy). The Bantayan: Once the Drive is complete and the Sleeper gets their kitchenette, you can cook 2 Girolle Caps or 1 Matsutake Caps here and restore +3 Energy.You can also get a drink for +1 Energy and an increase to the Outlook Regular clock. It's one of the most basic sources of energy in the early game (+2 Energy). Overlook Bar: You can buy space rations for 10 cryo, which restore two bars of energy.It's quite efficient if you have time to spare and want to save up on cryo. Empty Container, Repaired Unit, The Aviary: With 1 Endurance, you unlock the Photosynthetic Skin perk, which allows you to trade dice for sunbathing: A negative outcome restores one bar of energy, a neutral two, and a positive three bars.Here is a list of some (but not all) way to restore your energy: In general, you should aim to have at least three points of energy at the start of the day, which gives you a nice margin of error should a dice roll go the wrong way for you. You can have up to five points of energy, represented by five bars on the status display at the top of the screen.
0 Comments
Leave a Reply. |